glitchDS
homebrew music applications for the Nintendo DS-
glitch-sequencer, like GlitchDS but for Mac and PC
Posted on April 30th, 2009 19 commentsI was keeping it silent for a while, but now that the youtube video is out, the cat’s out of the bag.
Glitch-sequencer is now available, free! Glitch-sequencer is like glitchDS, but for the Mac and PC. It’s a pure MIDI sequencer, which means it doesn’t make any noise on its own. You need either external gear or some knowledge of soft-synths. If you download it, a small donation would be appreciated.
http://www.glitch-sequencer.com
Enjoy! Requires Java 1.6 or higher. So far, a few Mac users have reported problems. Please report the problems to me or post them in the comments area. I may spawn out a new topic in the forums for glitch-sequencer related conversation.
Thanks,
- Bret -
Coming soon: glitchDS for the PC/Mac as a MIDI sequencer
Posted on March 24th, 2009 14 commentsI decided to postpone the release date of the new PC/Mac port of glitchDS a week or two in order to add a few more features and really focus on the interface. I’m striving to make the new program as intuitive as possible. Unlike the DS version, the PC/Mac version is a MIDI sequencer only.
Make Magazine snapped a photo of the new application while I was at Handmade Music here.
== UPDATE==
Sorry for the delay. I’m still adding features. For example, I’ve upped the maximum pattern length from 32 to 64 steps. I’ve created quick-file-load and quick-file-save shortcuts (keys 0-9). I also totally forgot about volume control sliders which I’ll be adding tomorrow. I know that none of this means much considering I’ve never really shown off the application yet, but I just wanted everyone to know that I have been working diligently and still intend to release it soon!
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GlitchDS @ Handmade Music in NYC
Posted on March 16th, 2009 3 commentsOn Thursday, March 19th, I’ll be attending Handmade Music in New York, hosted by Create Digital Music and 3rd Ward. I’ll be bringing two Nintendo DS’s packed with GlitchDS, RepeaterDS, and CellsDS for people to play with. I’m also unveiling a new, free PC/Mac compatible MIDI sequencer which is very similar to GlitchDS. If you’re in the area, drop by and say hello!
When? This Thursday, March 19th, 7:30pm to 10:30pm.
Where? 3rd Ward: 195 Morgan Avenue in East Williamsburg, BrooklynMore information can be found here: http://www.3rdward.com/
Incidentally, I’m flying in from San Francisco and staying in upper Manhattan. If anyone is planning on going and can give two passengers a ride either to or from the event, please let me know.
Thanks!
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Quotile - new PC MIDI sequencer written in Processing
Posted on January 8th, 2009 4 commentshttp://www.quotile-sequencer.com
I’m happy to announce my new PC MIDI sequencer: “Quotile”. In short, it’s a strange little PC step sequencer where patterns can be mutated, stretched, or otherwise modified using an old-school command line interface.
As usual, it’s completely free, and it’s now publicly available for testing. So far, only PC users have been successful in running it. It’s programmed in Processing using the Midibus library.
If you unearth any bugs, please report them here or at the email posted at quotile-sequencer.com.
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New sounds for glitchDS / cellsDS
Posted on January 5th, 2009 2 commentsHello!
macrogmittrei has released two new packs of sounds for glitchDS and cellsDS.
- http://www.glitchds.com/downloads/macrogmittrei1.zip
- http://www.glitchds.com/downloads/macrogmittrei2.zip
Enjoy!
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Seeking beta testers for new MIDI sequencer
Posted on December 26th, 2008 1 commentHello,
I’m just wrapping up a new experimental MIDI sequencer for the PC. (It may also run on the Mac and Linux.) I’m looking for a handful of people to help beta test and give me feedback. It only sends out MIDI notes, so you should either have some external MIDI gear (preferably a drum machine) or know your way around MIDI Yoke.
Contact me at clon…@gmail.com if you’re interested.
(Click on the … portion of my email to reveal it.)Thanks,
- Bret -
glitchDS and repeaterDS in Reaktor
Posted on December 9th, 2008 10 commentsHello,
I wanted to share a little project that I’m working on. I’ve created a Reaktor patch that’s similar to glitchDS and repeaterDS. I may post the patch eventually, but currently I’m hording it for myself. I expect to spend some time on glitchDS and cellsDS over the Christmas break. I’m also starting work on an interesting new Midi sequencer using Processing. I’ll keep you posted.
Unfortunately, I had to record the audio and video separately so they don’t really match. But they’re both from the same instrument.
Enjoy,
- Bret -
cellsDS - v1.3: MIDI Output
Posted on October 4th, 2008 10 commentscellsDS version 1.3 is available in the download section. The major new feature is midi-output support using DSMI. This new package contains updated documentation, scripts, and roms. If you are upgrading from a previous version, don’t forget to backup your custom scripts and sounds before installing the new version.
Features include:
- * Support for MIDI-output. Many of the Lua scripts have been updated with MIDI support.
- * For developers: More colors, midi output functions, and a few other surprises. See the updated developer’s guide for more information
If you are upgrading, make sure the midi.txt file is copied to your /cellsDS folder. If you are installing cellsDS for the first time, unzip the package and copy the cellsDS folder to the root of your card. If you have problems, check out the forums at http://www.glitchds.com/forum
Update: I forgot to mention that there’s a new screen which was added for initiating the WIFI-MIDI connection. Use [L] and [R] shoulder buttons to access the midi page.
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cellsDS - v1.2 (small update)
Posted on September 28th, 2008 3 commentscellsDS version 1.2 is available in the download section. It’s a small update that includes:
* A new page containing 6 volume sliders corresponding to the 6 engines. The volume settings are saved along with your snapshots. Use the LEFT or RIGHT shoulder buttons to navigate to the volume page.* Fixed a bug where the BPM wasn’t properly set after loading a snapshot. (Thanks Gojira)
* Fixed a bug where the Lua ACTIVE global variable wasn’t getting set in the active engine immediately after loading a snapshot.
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cellsDS - Lua extensible grid sequencer
Posted on September 17th, 2008 24 commentsAnnouncing cellsDS: A free flexible, programmable grid-based music sequencer for the Nintendo DS. cellsDS is six sequencers in one, with each sequencer being controlled by a user definable Lua script. It is the peculiar anti-social stepchild of the Tenori-On and Monome.
Download it from the download page.
Features include:
* Dead simple user interface.* Ability to create your own unique sequencer rules using the Lua programming language. CellsDS comes with a developer’s guide and example scripts to get you started.
* 175 sounds are included. With a little work, you can add your own sounds.
* Ability to customize the scale. (All you microtonal nerds will be pleased.)
* Coming soon… Wifi-Midi support.
There are some limitations to the Lua scripts that you can write due to performance issues. Please refer to the Developer’s Guide (included in the distribution) for more details. In short, cellsDS sequencers need to perform briskly - which might rule out things such as doing expensive cellular-automaton calculations.
A special thanks to all of the beta testers for their ideas and support. Please report any bugs to the forums.
Cheers,
- Bret




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